Thursday, April 02, 2009

Army of Two Review

I'm going to suppose that this is how the game "Army of Two" came to fruition:

First, someone heard a commercial for the Army, back when the slogan was "An Army of One"

Second, they thought that would be a cool game but realized that the Army had already trademarked that slogan, so they thought, "Why not make a game called Army of Two that focuses on co-op?"

Third, since the whole co-op thing hadn't really been fleshed out by the time this idea came about they decided to put the gameplay on the back-burner and focus all of their programmers on diverse environments: Iraq/Afghanistan, Jungles of China, Aircraft Carrier, Office Buildings...

Fourth, they had 6 levels created and thought they should probably get going on that whole co-op thing. They started brainstorming about what 2 guys in battle might do together... a few people snickered, a few people wondered why they snickered but blew it off. Then the ideas started flowing: they could fight back-to-back as enemies came from all angles, they could have one create a distraction while the other moved up and killed someone... then they were basically done. But someone said they needed more so they added a riot shield that one guy could hold and the other guy could fire over, a helping up move to get over walls, and finally, one of those programmers that snickered suggested a tandem parachute where the guy in front could shoot and the guy in back could steer and when one of the execs said that sounded a little gay the programmer said "Really? I don't think so ::snicker::"

Fifth, EA came over and said "Are you guys done with that game yet?" and everyone said "Oh Shit, we need to hurry!" and six months later the game was on shelves.

And that all explains why later on they added 2 levels, one of which completely re-writes the ending so that at least it makes a little sense and some guy didn't just survive a plane crash into the ocean with no injuries... that would be crazy!

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